Ir al contenido

Armor System

4
  • Add new Slots in ArmorBar
  • Adding new ArmorInstance
  • Is it compatible with metahumans?
  • How is the armor system made?

Burn System

3
  • Adding new fuel item
  • Adding New Cookable Item
  • How was the Burn System made?

Combat System

2
  • New Weapon Melee 2.0
  • Combo System

Craft System

2
  • Adding New Crafteable ItemDefinition
  • Craft – How does it work?

Gameplay Ability System

2
  • Ways to Spawn Projectiles
  • GAS – How does it work?

Inventory System

2
  • Inventory – How is it developed?
  • How can I use this inventory to another actor?

Interactable System

2
  • Custom Interactable
  • Interactable System – How does it work?

Loot System

2
  • Loot System – How does it work?
  • Loot Actors

Respawn System

2
  • Respawn System – How does it work?
  • ¿Bed?

Team System

2
  • Team How does it work?
  • Invite Team

Weapon System

5
  • Fire Weapons
  • Bow System
  • Melee throwable weapons
  • Wand Weapon
  • Shield / Cover Items

Map System

5
  • Minimap – How to setup?
  • POI System
  • Make a fast MapCapture
  • Big Map – How to setup?
  • What is Big Map?

Node System

1
  • How was the Node System made?

Building System

1
  • How Work Building System?

Enemies System

4
  • Enemies Examples
  • GameplayAbility Death Bot
  • Simple Health Component – Bots Events
  • Simple Controller – Without PlayerState

Locomotion

1
  • Game animation sample

Spawner System

3
  • Actor Spawner Component
  • NPC Spawner Component
  • Spawner Component
  • Home
  • Lyra Inventory Plugin
  • Enemies System
  • Simple Health Component – Bots Events
View Categories

< 1 min read

A Health Components for Simple Enemies #

We have redefined a HealthComponent to properly handle events produced by the bot.

Since killing a player is not the same as killing one of the thousands of pawns that we may have.

Now when you kill a bot, the messaged called is 

For example, we have added the Bot Eliminated counter to the interface. (Ideal for any score)

We have also exposed the DamageSelfDestruct function to remove any bot by simply accessing the actor and executing FindSimpleLyraHealthComponent and DamageSelfDestruct fuction

For example, make a child of LyraCharacterWithAbilities and try this.

When called all actor they killed using the usual flow of death.

 

 

 

 

 

 

What are your Feelings
Updated on 15 septiembre, 2024
GameplayAbility Death BotSimple Controller – Without PlayerState

Powered by BetterDocs

Table of Contents
  • A Health Components for Simple Enemies

HIPERNOVA © 2025 All rights reserved​