Create a High-Quality Multiplayer Game

Roadmap

We keep working hard
September 2023
New features
1.3.4

Map Big/Mini System: Dynamic POI, and customizable size/zoom.
Nodes System: The system must allow the player to cut down trees, chop stones, or butcher animals.
Team System: The system must allow the player to invite other players to their team.

October 2023
New feautures
1.3.5

Build System: The construction system must give the player the possibility to build a more complex system (shelter). 
Armor System: Assets must be compatible with the armor system and Metahumans characters in a single size and of both genders.

November 2023
Animations
1.3.6

Animations: The animations must accompany the quality of the product. Equipping a bow, shooting fire arrows, asserting a critical blow and your character not reproducing the montage of shooting the arrow negatively affects the user experience.

December 2023
UI/UX XFX/SFX
1.3.7

Developing a project focused on UX ensures that the project is a quality product. Improving the interface, sounds, effects, and how the player interacts with the plugin.

January 2024
Testing and bug fixes
1.3.8

All tasks related to project performance.
Bug fixes, Operating System Compatibility, analysis and optimization of asset performance. analysis and optimization of project performance in network and feedback

March 2024
Video documentation Part I
Documentation and Video Tutorials

Lyra is a robust system, and with all the functionality we have added, the complexity is even greater.
The video documentation will explain how Lyra and the Plugin work, allowing you to easily adapt it to your project.

April 2024
¡Bonus!
1.3.9

RPG Showcase with round (like roguelite)
Get Exp, Gold, Level Up, Abilities, and NPC shop with buy/sell items and fight with BOSS

May 2024
Video documentation Part II
Documentation II

Let's go deeper, both into lyra and our plugin

Jun 2024
Video documentation Part III
1.3.10 - Holster System

Implemented Holster Weapon System

Jul 2024
Free Feature
1.3.11 - Metahuman System

Now metahuman System less size! 

Ago 2024
Free Feature
2.0.0 - Motion Matching GASP

Merge the new system with Lyra.

November 2024
Epic Update
2.1.0 - Update Unreal 5.5

The same day the version was released, we were already working on updating the plugin from a vanilla lyra project..

December 2024
Handle Enemies
2.2.0 - Spawner Manager

It sounds like a simple thing, but as we've looked into it, it's a super powerful tool, allowing you to easily manage the life flow of enemies.

December 2024
Epic Feature
2.2.1 - GASP 2.0

We have been working to get the project working properly with Lyra, ALS and the new replicated version of GASP

January 2025
Fix bugs
2.3.0 - General Improvement

We added a custom damage calculation. Boxtrace for Melee Trace Ability. An initialize simple health componente from spawner. Interactable component and more

February 2025
Improment system
2.3.1 - Rework Big map

In addition to the code being much clearer, the functions are precise, we get to the answer with fewer steps, gaining a performance boost

February - 2025
Epic Feature
2.3.2 - State tree

We are taking the first steps to migrate our logic to the new State Tree system.

March - 2025
Working in progress
2.4.0 - Mutable Armor System

Add crounch, sprint, and replication with the new locomotion system

2025
Coming Feature
3.0.0 - Inventory Core 3.0

The idea is to re-engineer the core of the project to make it more efficient, easier to understand, more scalable, run better, and look more like Lyra.

????
2.?.? - Portability support

Why have we ignored this feature?
Well, the reason is simple, we realized that these controls are very specific to the project in which one works. What controls? For what skills?
We would make one more example, which would not be up to the level that shootercore already offers us, therefore we have decided to replace this feature with the inventory Core.
Although we do not rule out doing it in the future.

Frequently Asked Questions

About the product

  • ¿What’s is Lyra Inventory?

    Lyra inventory, is an inventory system plugin developed exclusively for Lyra,

    The purpose is to add to the consumer:

    1) All the functionalities of an inventory system.

    2) Establish a template of skills that the consumer can use to adjust and scale their project according to their needs.

    3) Expose all the functionality of the C++ classes in Blueprint, so that any Blueprint developer can use it.

  • ¿What’s is Lyra?

    Lyra is a game project, which provides EPIC for you to build your games.

    It has a robust, modular, and functional architecture, which allows you to test your game, from day one.

    With weapons that grant shooting abilities, smooth animations, and the same network standards as Fornite, choosing Lyra is a sure bet on the quality of your project.

    Any developer who wants to make a game where there is shooting, and that is multiplayer, without a doubt,

    Lyra is the best option

  • ¿What’s is GAS?

    The GameplayAbility System is a framework that allows you to create and manage gameplay abilities and effects in a modular way in your project.

    GAS is highly customizable, and offers a large amount of functionality to implement abilities and different game effects,

  • Is the plugin under development?

    Yes, that means that we are working on improving the product, either by adding more functionality or by fixing bugs. 

Installation

  • First Step

    Once you buy the product, you communicate by Discord, or by email with us to verify the purchase.
    After that, we will send you the links so that you can download the example project, and the content of the plugin.

  • Can I request a free remote installation?

    Yes of course, you can request a remote installation every month.

  • I already have a Lyra project with C++, can I install the plugin?

    Of course, the installation will take a bit longer.

    Since we will modify approximately 14 files so that you can merge correctly, our plugin with your project.

  • Is it necessary to have knowledge of C++ to install the plugin?

    No, our main idea is to offer the possibility to anyone who uses unreal, to use Lyra + GAS + Lyra Inventory.

Updates

  • How do I receive the updates?

    We will add it to our github project where you can easily download the latest version of the plugin.

  • How long will I receive updates?

    For ever

  • Do I have to buy content to receive updates?

    No, once you buy the plugin all updates are free for life.

Support

  • What does the support include?

    Every contact need that you have with our plugin is included in our support, be it bugs, doubts or suggestions.

  • Is the support free and lifetime?

    Of course, once you buy the plugin, updates like support are free for life.

Refund

  • How long does it take to get the Refund?

    As EPIC mentions, you have 14 days from the date of purchase to request a refund.

  • Can I request a refund?

    Of course. Taking into account the conditions are handled by EPIC, and it is done when a "Technical" problem occurs. and that we cannot solve.

Need support? Contact us 🙂