The first thing we need to do is add a new item definition as fuel.
For that we go to our ItemDefinition, and add the fragment
To add a new burning item it is necessary to go to the “Item Definition” in question and add the fragment “Burn Instance”
The Variable to complete is an ItemDefinition.
That is to say, what is the fuel going to give us when it burns?, for example, wood, would give us “coal”
Then in the SetStats Fragment
We must add the label. “Lyra.Inventory.Item.SecsToBurn”
That this indicates, every few seconds, 1 wood will be burning.
Well, we already have our fuel prepared, so that every 5 seconds, 1 of the item burns.