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Armor System

4
  • Add new Slots in ArmorBar
  • Adding new ArmorInstance
  • Is it compatible with metahumans?
  • How is the armor system made?

Burn System

3
  • Adding new fuel item
  • Adding New Cookable Item
  • How was the Burn System made?

Combat System

2
  • New Weapon Melee 2.0
  • Combo System

Craft System

2
  • Adding New Crafteable ItemDefinition
  • Craft – How does it work?

Gameplay Ability System

2
  • Ways to Spawn Projectiles
  • GAS – How does it work?

Inventory System

2
  • Inventory – How is it developed?
  • How can I use this inventory to another actor?

Interactable System

2
  • Custom Interactable
  • Interactable System – How does it work?

Loot System

2
  • Loot System – How does it work?
  • Loot Actors

Respawn System

2
  • Respawn System – How does it work?
  • ¿Bed?

Team System

2
  • Team How does it work?
  • Invite Team

Weapon System

5
  • Fire Weapons
  • Bow System
  • Melee throwable weapons
  • Wand Weapon
  • Shield / Cover Items

Map System

5
  • Minimap – How to setup?
  • POI System
  • Make a fast MapCapture
  • Big Map – How to setup?
  • What is Big Map?

Node System

1
  • How was the Node System made?

Building System

1
  • How Work Building System?

Enemies System

4
  • Enemies Examples
  • GameplayAbility Death Bot
  • Simple Health Component – Bots Events
  • Simple Controller – Without PlayerState

Locomotion

1
  • Game animation sample

Spawner System

3
  • Actor Spawner Component
  • NPC Spawner Component
  • Spawner Component
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  • Lyra Inventory Plugin
  • Armor System
  • Adding new ArmorInstance
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< 1 min read

We have assigned the following order: 0 helmet, 1 pants, 2 shirt, 3 gloves, 4 boots and 5 backpack.

Once we have created our item definition we must assign it two fragments.

1> The setStats fragment we need to add the tag “Lyra.Inventory.Item.ArmorBarType” for the index number you want.

2

2> 2> Inventory Fragment Armor Item, which is responsible for assigning an ArmorDefinition to our instance.

To create a new armor definition, we just have to create a new blueprint and search for “armorDefinition”

Now, in our armor definition, we can define many things simply.

For example, the actors that we want to spawn

And the abilities we want it to grant.

Jetpack Example:

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Updated on 9 agosto, 2023
Add new Slots in ArmorBarIs it compatible with metahumans?

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