Cinematic Cámera #
The cinematic camera system is a Lyra-style camera that uses the Lyra camera stack. It retains all standard features such as penetration prevention and smooth blend in/out when switching stacks, meaning it fully leverages the existing Lyra system.
The main difference lies in how rotation is handled.
In Lyra’s camera system, you can control translation, but rotation is always driven by the player, who decides where the camera looks.
In contrast, the cinematic camera defines rotation through a Static Rotation Curve, which is evaluated over time.
This allows for controlled camera movements, such as panning from the character’s face down to their feet, by defining the rotation data in the curve.
The camera position is relative to the pawn, which simplifies tasks like framing the character’s face, making it ideal for cinematic scenarios.