We have assigned the following order: 0 helmet, 1 pants, 2 shirt, 3 gloves, 4 boots and 5 backpack.
Once we have created our item definition we must assign it two fragments.
1> The setStats fragment we need to add the tag “Lyra.Inventory.Item.ArmorBarType” for the index number you want.
2
2> 2> Inventory Fragment Armor Item, which is responsible for assigning an ArmorDefinition to our instance.
To create a new armor definition, we just have to create a new blueprint and search for “armorDefinition”
Now, in our armor definition, we can define many things simply.
For example, the actors that we want to spawn
And the abilities we want it to grant.
Jetpack Example: