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Armor System

4
  • Add new Slots in ArmorBar
  • Adding new ArmorInstance
  • Is it compatible with metahumans?
  • How is the armor system made?

Burn System

3
  • Adding new fuel item
  • Adding New Cookable Item
  • How was the Burn System made?

Combat System

2
  • New Weapon Melee 2.0
  • Combo System

Craft System

2
  • Adding New Crafteable ItemDefinition
  • Craft – How does it work?

Gameplay Ability System

2
  • Ways to Spawn Projectiles
  • GAS – How does it work?

Inventory System

2
  • Inventory – How is it developed?
  • How can I use this inventory to another actor?

Interactable System

2
  • Custom Interactable
  • Interactable System – How does it work?

Loot System

2
  • Loot System – How does it work?
  • Loot Actors

Respawn System

2
  • Respawn System – How does it work?
  • ¿Bed?

Team System

2
  • Team How does it work?
  • Invite Team

Weapon System

5
  • Fire Weapons
  • Bow System
  • Melee throwable weapons
  • Wand Weapon
  • Shield / Cover Items

Map System

5
  • Minimap – How to setup?
  • POI System
  • Make a fast MapCapture
  • Big Map – How to setup?
  • What is Big Map?

Node System

1
  • How was the Node System made?

Building System

1
  • How Work Building System?

Enemies System

4
  • Enemies Examples
  • GameplayAbility Death Bot
  • Simple Health Component – Bots Events
  • Simple Controller – Without PlayerState

Locomotion

1
  • Game animation sample

Spawner System

3
  • Actor Spawner Component
  • NPC Spawner Component
  • Spawner Component
  • Home
  • Lyra Inventory Plugin
  • Map System
  • POI System
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< 1 min read

The POI is a component that is added to any actor.

Being able to configure as well as point of interest.

The available variables are.

Being:

Texture the POI image

isStatic: That the POI is “anchored” in the minimap.

HoverText: The text you want it to display when hovered on the bigmap.

HideOwnerName: Is the poi hidden from its owner?

ShowTeamNamesOnly: Show only team members?

OwnerOnlySee?: Only the owner can see it?

 

The interesting thing about POI is that we let the POI manage its position on the player’s map.

In this way, the maps do not have to worry about updating the different POIS, only having a reference of their main actor.

And we let the POIs position themselves where they belong.

What are your Feelings
Updated on 31 agosto, 2023
Minimap – How to setup?Make a fast MapCapture

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