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Armor System

4
  • Add new Slots in ArmorBar
  • Adding new ArmorInstance
  • Is it compatible with metahumans?
  • How is the armor system made?

Burn System

3
  • Adding new fuel item
  • Adding New Cookable Item
  • How was the Burn System made?

Combat System

2
  • New Weapon Melee 2.0
  • Combo System

Craft System

2
  • Adding New Crafteable ItemDefinition
  • Craft – How does it work?

Gameplay Ability System

2
  • Ways to Spawn Projectiles
  • GAS – How does it work?

Inventory System

2
  • Inventory – How is it developed?
  • How can I use this inventory to another actor?

Interactable System

2
  • Custom Interactable
  • Interactable System – How does it work?

Loot System

2
  • Loot System – How does it work?
  • Loot Actors

Respawn System

2
  • Respawn System – How does it work?
  • ÂżBed?

Team System

2
  • Team How does it work?
  • Invite Team

Weapon System

5
  • Fire Weapons
  • Bow System
  • Melee throwable weapons
  • Wand Weapon
  • Shield / Cover Items

Map System

5
  • Minimap – How to setup?
  • POI System
  • Make a fast MapCapture
  • Big Map – How to setup?
  • What is Big Map?

Node System

1
  • How was the Node System made?

Building System

1
  • How Work Building System?

Enemies System

4
  • Enemies Examples
  • GameplayAbility Death Bot
  • Simple Health Component – Bots Events
  • Simple Controller – Without PlayerState

Locomotion

1
  • Game animation sample

Spawner System

3
  • Actor Spawner Component
  • NPC Spawner Component
  • Spawner Component
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  • Lyra Inventory Plugin
  • Spawner System
  • Spawner Component
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< 1 min read

Our spawning system allows the developer to manage ACTOR/NPCs in a modular and flexible way and optimizes their lifetime.

The component has two delegates, each time an actor is spawned and when all actors have been spawned.

In our video game “Lighthouse of Souls,” we used this feature to enable the destruction of the Dark Seal by eliminating all enemies.(NPC) But you can bind with any actor! 🙂

Two spawn modes.
1> Obtain a point on the radius with a line trace.
2> Obtain a navigable point.

Both within the sphere of the same component.

Only check “Navigable”

See core fuctions to handle lifeflow

Finally, this is a “abstract class”, please, use NPC/Actor Component for the implementation.

What are your Feelings
Updated on 21 marzo, 2025
NPC Spawner Component

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