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Armor System

4
  • Add new Slots in ArmorBar
  • Adding new ArmorInstance
  • Is it compatible with metahumans?
  • How is the armor system made?

Burn System

3
  • Adding new fuel item
  • Adding New Cookable Item
  • How was the Burn System made?

Combat System

2
  • New Weapon Melee 2.0
  • Combo System

Craft System

2
  • Adding New Crafteable ItemDefinition
  • Craft – How does it work?

Gameplay Ability System

2
  • Ways to Spawn Projectiles
  • GAS – How does it work?

Inventory System

2
  • Inventory – How is it developed?
  • How can I use this inventory to another actor?

Interactable System

2
  • Custom Interactable
  • Interactable System – How does it work?

Loot System

2
  • Loot System – How does it work?
  • Loot Actors

Respawn System

2
  • Respawn System – How does it work?
  • ¿Bed?

Team System

2
  • Team How does it work?
  • Invite Team

Weapon System

5
  • Fire Weapons
  • Bow System
  • Melee throwable weapons
  • Wand Weapon
  • Shield / Cover Items

Map System

5
  • Minimap – How to setup?
  • POI System
  • Make a fast MapCapture
  • Big Map – How to setup?
  • What is Big Map?

Node System

1
  • How was the Node System made?

Building System

1
  • How Work Building System?

Enemies System

4
  • Enemies Examples
  • GameplayAbility Death Bot
  • Simple Health Component – Bots Events
  • Simple Controller – Without PlayerState

Locomotion

1
  • Game animation sample

Spawner System

3
  • Actor Spawner Component
  • NPC Spawner Component
  • Spawner Component
  • Home
  • Lyra Inventory Plugin
  • Enemies System
  • GameplayAbility Death Bot
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< 1 min read

Handle what happend when your bot is dead. #

When your bot dies, it’s common that you want to do many things.

Play ragdoll, a death montage, some niagara effect, and why not, give a reward to the instigator.

Well, this Ability is designed for all of that.

On the same way as lyra, when it is executed it also triggers DeathStarted, and when it ends the owner’s DeathFinish. (In case you need to run additional logic from anywhere.)

 

Rewards: 

We have designed a function with different reward examples.

Experience (attribute)

Coin (InventoryCoin) for RPG Experience

Item (InventoryDefinition)

Spawn Actor (Like Loot)

Make Owner Interactable (For loot)

What are your Feelings
Updated on 15 septiembre, 2024
Simple Health Component – Bots Events

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  • Handle what happend when your bot is dead.

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