A simple controller for lots pawns #
It is common in modern games like Surival, RogueLike, Hack and Slash to have a lot of enemies. To avoid the unnecessary loading of actors in game we have designed this simple controller, seeking to optimize the use of resources. This controller precedes PlayerState to work, reducing by half the amount of spwaned actors per enemy.
On the other hand it maintains its Behavior Tree and the correct operation with the Lyra Team subsystem.