Roadmap
we KEEP working hard!
Map Big/Mini System: Dynamic POI, and customizable size/zoom
Nodes System: The system must allow the player to cut down trees, chop stones, or butcher animals.
Team System: The system must allow the player to invite other players to their team
Build System: The construction system must give the player the possibility to build a more complex system (shelter).
Armor System: Assets must be compatible with the armor system and Metahumans characters in a single size and of both genders.
Animations: The animations must accompany the quality of the product. Equipping a bow, shooting fire arrows, asserting a critical blow and your character not reproducing the montage of shooting the arrow negatively affects the user experience.
Developing a project focused on UX ensures that the project is a quality product. Improving the interface, sounds, effects, and how the player interacts with the plugin.
All tasks related to project performance.
Bug fixes, Operating System Compatibility, analysis and optimization of asset performance. analysis and optimization of project performance in network and feedback
Lyra is a robust system, and with all the functionality we have added, the complexity is even greater.
The video documentation will explain how Lyra and the Plugin work, allowing you to easily adapt it to your project.
RPG Showcase with round (like roguelite)
Get Exp, Gold, Level Up, Abilities, and NPC shop with buy/sell items and fight with BOSS
Let's go deeper, both into lyra and our plugin
Implemented Holster Weapon System
Now metahuman System less size!
Merge the new system with Lyra.
Let's dig deeper into the behavior and the example enemies!
Build upon the existing controller support within Lyra. Add controller support to the Demo maps and to the inventory UIs.
The idea is that the main functions are compatible on mobile
Add crounch, sprint, and replication with the new locomotion system
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